Jumat, 17 Juli 2015

Animasi 3D

Memasuki animasi 3D sedikit lebih kompleks , tapi saya akan mencoba untuk membantu Anda memahami perjalanannya.

Dalam bisnis Multimedia Animasi ada 5 jenis animasi berbasis komputer digital yang berkembang saat ini, yaitu : 


  • character animation 
  • motion graphic, 
  • visualization, 
  • visual effect, dan 
  • interactive animation. 

Beberapa software yang mendukung pembuatan animasi mudah kita temukan dan ada yang open source, misalnya, Maya, 3DS Max, Blender, Cinema 4D, Anime Studio, Toon Boom, Adobe Flash, Adobe Director, Realflow, Fume FX, After Effect. Hampir semua praktisi yang bergelut dibidang multimedia menggunakan salah satu dari software tersebut seperti Disney, Warner Bros, Paramount Picture dll. 


6 Langkah Membuat Animasi

Bagaimana langkah atau cara membuat sebuah film animasi? Khususnya film animasi 3D, kita bisa meniru Six step yang dilakukan oleh studio pixar. Berikut ini langkah-langkah yang diterpakan oleh Pixar dalam membangun sebuah animation movie:

  1. Tentukan ide cerita 
  2. Dokumentasikan melalui Alur cerita 
  3. Buatlah Blue Print atau cetak biru ke dalam storyboard. Storyboard berupa buku komik (gambar-tangan) dari film (animation).
  4. Buatlah Dubbing suara untuk disisipkan ke dalam gulungan storyboard tersebut.
  5. Reel dibuat, yaitu sebuah rekaman video yang memungkinkan membersihkan urutan storyboard dari animation untuk berdiri sendiri.
  6. Bidang seni akan memoles cerita dengan membuat tampilan dan nuansa cerita dan karakter berdasarkan storyboard, panduan didokumentasikan, berdasar ide-ide kreatif mereka.

Dalam menciptakan video Animasi 3D kita perlu memperhatikan 6 Langkah Dasar Animasi. 
6 Langkah Menjiawai Animasi
sebelumnya tentang bagaimana membuat sebuah film animasi dan perbedaan antara 2D dan 3D animasi, dan sekarang saatnya masuk ke proses menjiwai Animasi. Dalam video ini menjelaskan 6 langkah dasar animasi, termasuk: 

  1. Shooting reference video
  2. Key posing
  3. Blocking
  4. Splining
  5. Smoothing
  6. Adding life

TeamWORK Together Everyone Achieves More



Coming together is the beginning. Staying together is progress. Working together is success

One spirit, one team, one win

Talent wins games, Teamwork wins Championships!

Kerja tim dapat mendorong rekan tim untuk bekerja sama untuk menyelesaikan tujuan mereka. Rekan tim harus menyadari bahwa untuk mencapai tujuan mereka memenangkan pertandingan mereka harus saling membantu dan bekerja sama. Memiliki semangat tim dapat membuat pekerjaan terasa ringan dan menyenangkan. Adapun pembagian Teamwork dalam membuat multimedia kreatif, salah satu contohnya sbb; 

1. Pre Production  
2. Character Design 
3. Animasi 2D / Animasi 3D
4. 2D/3D Set&Design Team 
5. Multimedia Development 
6. Editing suite 
7. Composting & Effect 
8. Digital Audio Mixing, 

    Recording & MIDI 

Catatan Animasi 3D:
"Anda harus belajar keterampilan yang berbeda  seperti Lighting, Texturing dan Rendering" 

SOFTWARE 
Karena ini adalah panduan pemula saya akan menjelaskan beberapa program high-end, Anda bisa mendapatkan secara gratis sehingga Anda dapat menggunakan segera. Untuk informasi lebih lanjut periksa daftar software animasi kita.

1.     Autodesk Maya: Standar Industri diibuat oleh Alias Systems Corporation (Diakuisisi oleh Autodesk, Inc. pada tahun 2006). Maya digunakan dalam industri film dan TV, dan juga untuk permainan video komputer. Maya digunakan dalam pembuatan animasi Upin Ipin. Kelebihan dari program ini adalah proses pembuatan Animasi yang relatif lebih mudah dibandingkan perangkat 3D lainnya.
2.     Cinema 4D: Jauh lebih mudah diakses dan mudah untuk belajar, juga lebih murah dan datang secara gratis dengan Adobe After Effects (versi lite). Meskipun digunakan terutama untuk grafis gerak, Cinema dapat digunakan untuk jenis lain animasi dan menyenangkan untuk berimajinasi.

3.     Blender: Terkenal karena Panduan bagi pemula dan open source, kelebihannya banyak tutorial gratis sehingga memudahkan anda untuk belajar.





Kamis, 16 Juli 2015

Leadership Platform: Education Institutions

1. INSTITUT SENI INDONESIA (ISI) YOGYAKARTA


ISI Yogyakarta is an art education institution inaugurated by the Minister of Education,
Prof. Dr. Nugroho Notosusanto on 23 July 1984, based on President Decree no. 39/1984
on 30th May 1984. ISI Yogyakarta opened undergraduate programs in 11 departments
and 12 study programs grouped into the Faculty of Art, Faculty of Art Performance,
Faculty of Media Art, and Post graduate programs (Master and Doctoral degree) in Art
Studies.
Animation study is part of the Visual Communication Design Study program courses in
the Faculty of Media Art. The faculty received more than 100 undergraduate applicants
in 2008, twice as many as in the previous year. The studio visioning to become the
center of excellence in art education and equipted by eighteen faculty members in the Visual Communication Design Program and two members among them are specialized
in animation course. ISI Yogyakarta graduates are working in animation studios and
national and local TV broadcasting stations throughout Indonesia.

2. POLISENI YOGYAKARTA

Politeknik Seni Yogyakarta was established under an agreement between Pusat
Pengembangan dan Pemberdayaan Pendidik dan Tenaga Kependidikan (P4TK) and
the Faculty of Art & Design of ITB by Indonesia Ministry of Education decree no. 142/
D/2001. Politeknik Seni Yogyakarta opened diploma programs (D3) in Art, Craft and
Design studies. Animation is one of concentration programs in Visual Communication
Design Study. The faculty accepts more than 40 applicants yearly. The school visioning to
become the leading art, craft and design professional education institute in Indonesia.
The school performing education programs that support science and technology
development based on the concept of community demand orientation. It delivers
qualified and professional graduates that match with industrial demand and perform
research as a source of designing art education programs.
There are 9 Animation lecturers from animation studios and industry, art education,
and media backgrounds.The faculty provides computer labs with Internet connection,
photography studio, printing, exhibition gallery and an auditorium for 500 people.
Politeknik Seni Yogyakarta graduated their initial students in November 2008. The
graduates work in local TV broadcasting stations and production houses.

3. MULTIMEDIA TRAINING CENTER (MMTC) YOGYAKARTA

MMTC was inaugurated by President of Indonesia, HM. Soeharto on 31 July 1985, as a
government education institute under the Ministry of Communication and Information.
MMTC’s priority was to deliver broadcasting skills to government officials, but now
MMTC is open for public applicants.
MMTC opened broadcasting production management, news production program,
technical production management program, broadcast program, and broadcast
transmission management program, all being regular diploma programs. There are nonregular
programs delivered as workshops for public or government institution students,
such as editing, web design, scriptwriting etc. The faculty also opened workshops in
collaboration with foreign organizations such as CFI (Canal France International), JICA
(Japan International Cooperation Agency), Deutsche Welle, and AIBD (the Asia-Pacific
Institute for Broadcasting Development).
The Center visioning to become the finest center of multimedia in Indonesia. It actively
contributes as motivator, communicator, facilitator and catalyst in multimedia content
development for the government, private sector and society of Indonesia.
MMTC provides a library, computer lab, electronic lab, language lab studio, joint lecture
room, TV and radio broadcast studios, auditorium and dormitory. Graduates of MMTC
usually work in local or national broadcast stations in Indonesia.

4. BINA NUSANTARA UNIVERSITY (ANIMATION STUDY PROGRAM)

Binus Nusantara University was originally founded as a short-term computer training
institute, Modern Computer Course, on 21 October 1974. As the next step for Bina
Nusantara, Binus University was established on 8 August 1996. STMIK Bina Nusantara was
then merged into Binus University on 20 December 1998. Binus Nusantara University has five faculties: Computer Sciences, Economics, Engineering, Literature, and Mathematics
& Statistics, with one Master’s Program. Bina Nusantara University opened an animation
study program in 2006. The university has five campus centers around Jakarta. An
animation study program is open in Syahdan campus.
The University educates quality professionals in the animation industry by visioning
to become the finest animation education center, as well as in-house animation
production.
There are ten faculty members for the animation study program with specific animation
skills or related from academic and professional backgrounds. The animation study
program provides optimum requirement for study and animation computer labs for
sixty people, an animation studio, and a photography studio.

5. HELLO MOTION SCHOOL

Founded on 8 April 2004 by Wahyu Aditya, Hello Motion aims at encouraging animation
development in Indonesia. This aim is accommodated by the Yayasan Animasi & Sinema
Muda Indonesia. The school visioning to entertain society through animation, by
becoming animation center in Indonesia and southeast Asia.
There are twenty-eight faculty members in Hello Motion School and two classrooms
with computer stations to animation industry standards for ten people. Hello Motion
School consists of 3 divisions with specific job descriptions, they are Hello Motion School
(delivering animation skills), Hello Fest (organizing an animation festival annually), and
Dapopo Studio (an in-house animation studio). Graduates of Hello Motion School work
in audio-visual production houses and national and local TV stations.

6. DIGITAL STUDIO COLLEGE

Founded in 2000, Digital Studio is an education institution in visual communication
design that provides courses for people who want to gain competency in advertising,
graphic design or the audio-visual industry. the institution visioning to provide a
place for society to learn animation and digital technology through delivering visual
communication design competency to professionals and entrepreneurs.
There are six faculty members from professional backgrounds which has facilities such
as Digital Studio provides computer labs, audio-visual labs and a library.
Graduates of Digital Studio work as entrepreneurs, creative members in TV broadcasting
stations and production houses.

7. ANIMATION ORGANIZATION

ASOSIASI INDUSTRI ANIMASI DAN KONTEN INDONESIA (AINAKI)
Founded in early 2004 Association of Indonesia Animation and Content Industries
(AINAKI) is a gathering place for animation studios, animation entrepreneurs, and
animation professionals. AINAKI as one of representative organization of animation
industry in Indonesia, consists of 18 members around Indonesia, especially in Java
Island. The membership system is egalitarian with no obligation for other animation
studios and production houses to apply.
AINAKI envisioning to become a bridge to creative industry, by developing creative
economy through local content utilization & animator community participation.







Animation Events and Awards in Indonesia

1. Hello Fest Animation Festival


Hello;Fest could be described as one of the pioneers of Indonesia’s animation events
and awards. Supported and organized by the Hello Motion School of Animation,
Hello Fest is an annual event that give award for animation made by Indonesian animators. Until 2008, Hello Fest has been held five times in a row and has become one
of the indicators of current development in contemporary Indonesian animation.


2. Pekan Komik dan Animasi Nasional (PKAN)


PKAN was a national event on Indonesian comics and animation which was planned
to be held every two years starting from 1997, and officially supported by the
Indonesian government through the Ministry of Culture and Tourism. The event
mostly consisted of exhibitions from local comics and animation studios, workshops,
talk shows and seminars, with several awards given to the best comics and cartoon
publications.

3. Festival Film Animasi Indonesia (FFAI)


FFAI is a biennial event for Indonesian animation which first started in 2001 and
had been held four times until 2007. FFAI is one of the programs supported by
Komite Film Dewan Kesenian Jakarta (a committee on films by the Jakarta Arts Council) to appreciate and develop Indonesian animation in which all Indonesian
animators could contribute and show their works. FFAI also has been listed on the
ASIFA (Association International du Film d’Animation/ International Animated Film
Association) agenda.

4. Festival Game Edukasi dan Animasi Indonesia (FGEAI)


FGEAI is a series of events on games and animations planned to be held every year
starting around March and ending in November each year, with five cities acting
as the hosts. FGEAI was first held in Malang in 2007. The event continued in 2008
and was held in Yogyakarta and Semarang, but due to unforeseen circumstances
had to be ended prematurely in Surabaya. FGEAI is supported by six government
ministries: the Ministry of National Education, the Ministry of Culture and Tourism,
the Ministry of Information and Communication, the Ministry of Industry, the Ministry
of Religious Affairs and the Ministry of Research and Technology. FGEAI is also
supported by several universities and schools: ITB, ITS, Poliseni Yogyakarta, Udinus
Semarang, ICT Denpasar and AINAKI.

5. ITB Digital Media Festival (ITB DMF)


ITB DMF is an event held and supported by Faculty of Art and Design and School of
Electro and Informatics, ITB and is held for the first time in December 2008. ITB DMF is
planned to be held annually, started in 2008, and showcases the latest development
in various digital media, especially in game and animation.





Achievements in Indonesia’s Animation Industry




1. Red Rocket Animation Studio

• Animated TV Commercial series of Cheetos. Cheetos, a children’s snack food
produced by Indofood used animation in their promotion campaign and gained
wide acknowledgment from it’s icon, an animated character named Chester
Cheetah.
• The Aku dan Kau animated TV series broadcas in early 2000 on Indosiar. The
animation series was based on a folklore picture book series distributed by
Nestle’s dairy product, Dancow as its purchasing bonus.
• The Kampung Boy animated movie (2002) was based on one of Malaysia’s famous
Lat autobiography cartoon strips, the story is the childhood of the cartoonist in
an ordinary village in Malaysia.

2. Partial animation productions linked with several Japanese animated

TV series
Several animation studios claimed that they were part of animation production of
the Japanese animation, Doraemon TV series in background animation production.
Unfortunately, bound to the contract with the Japanese animation studio as
animation director (outsourced animation services), they could neither publish nor
show the artworks to the public.

3. Studio Kasatmata

• Kelolodhen (April, 2002) was their first short animation. It was nominated as best
10 in Indonesia’s Independent Film Festival 2002, orgaized by Surya Citra Televisi,
one of Indonesia’s national TV broadcasters. This 7 minute animation was based
on their animator’s short comic, Bayu.
• Loud Me Loud (August, 2002) was a 28 minute animation and the sequel to
Kelolodhen. It gained several awards.
• Bodol Botol Bobol (October 2004) was a 6 minutes Dangdut music video for
Purdi E. Chandra and gained the Hello motion award in Hellofest 2004.
• The feature length animation movie, Homeland (Mei 2004) was the first full
length animation movie in Indonesia. With the production costs subsidized by
Visi Anak Bangsa, this 90 minute duration feature was completed in 14 months.

4. Animation for Home Video consumption

Started in early 2000, there have been several animation products in the form of Home
Video format. These animations were usually distributed through local bookstores
around mosques and Islamic centers. These animations produced were by Islamic
publishers as one of their subsidiary divisions. Although this type of animation is rarely
broadcast by national TV stations, some of them were broadcast by local TV stations.
These products also appeared in book exhibitions such as the annual national and
local book exhibitions organized by the National Publisher Association (IKAPI).

5. MD Animation 

MD Animation is an animation production house Indonesia who have experienced for 20 years in the world of visual effects. A variety of movie titles that have been produced by MD Animation be equipped to take part in the world of animation Indonesia. As part of the MD, MD Animation known as the creator of the animated series Adit & Sopo Jarwo MNC which have been aired on TV. Animation MD at the end of 2014 will have one more title animations that kick Lightning.


MD Animation is committed to providing a platform for young creative and talented animators Indonesia. With the opening of the school of animation and animation training center at the end of 2014 Animation MD, MD Animation trying to provide the best for animation Indonesia.


Adit Sopo Jarwo received appreciation from the world of cinema Indonesia after being chosen so large 5 nominations in the Best Animated Film Festival Film Indonesia in 2014.



6.  Ancol DreamLight Studio 
Dreamlight World Media is one of the most  innovative media content creator and producer in Indonesia, dedicated to create and produce outstanding media content that entertains and inspires people to reach their dreams.

Today's media is flooded with information and extremely influential. Violence, crime, terror, drugs, substance and physical abuse, as well as other negative messages are being sent globally through the media, every second.

Dreamlight World Media is here to offer audiences a positive alternative.
Dreamlight World Media is dedicated to creating and producing excellent quality media with content that inspires people to improve their lives and archieve worthy goals.

 7.  Batavia Pictures
Batavia Pictures is a film production house in Indonesia. Batavia Pictures was founded in 2009 in Jakarta. Currently Batavia Pictures produces cast-starring in major films such as Violenzia Jeanette, Soraya Larasati, Guntur Triyoga, Leylarey Lesesne, and much more.


8. Castle Production

9. DGM Animation

In October 2011, PT. Global Digital Maxinema (DGM) was established in Jakarta by Achmad Rofiq and partner. The products developed are animated films and other creative products. DGM want to contribute to the development of national animation industry through high-quality products and using technology-based creativity. through the best work DGM want to compete in the world of animation industry.
http://www.dgmanimation.com/

10. Dreamtoon Animation Studio Indonesia

PT Animasi Kartun Indonesia  has its own distinct business models with overseas animation, the animators Dreamtoon restore the spirit of Indonesia to be able to work in their own country. "Dreamtoon Animation Studio is ready to become one of the largest animation pioneers in Indonesia with the best results of the nation who entertain and inspire

11. Gunung Batu Enterprise


3D animation studio and art video production house Located in Bandung West Java, Indonesia. Creativity and client satisfaction is our major concern.

12. Infinite Frameworks

13. Kdeep Animation

14. Mrico Animation

15. MSV Pictures

16. Pop Up 3D Production

17. Pusat Produksi Film Negara

18. Urakurek Animation Studio

 19. Frozzty Entertainment

 20.Tunas Pakar Integraha

 21.CAM Solution

 22.Mirag

 23.Pustaka Lebah

 24.Jogjakartun

 25.Mrico

 26.Animad Studio

 27.Jelly Fish, Bulakartun

 28.Griya Studio

 29.Bening Studio

 30.ADBstudio Asiana Wang Animation

 31.Bintang Jenaka Cartoon Film

 32.Animotion Academy

 33. Sianima Animation dll.





nb.
Beberapa Studio belum tertulis, mohon saling melengkapi ya Guys.. 

Semoga Bermanfaat 

Rabu, 15 Juli 2015

Memulai Animasi 2D (Mulai dari Mana ?)

Diterjemahkan dari Morr, an animator and filmmaker.  
http://www.bloopanimation.com/

Salah satu pertanyaan yang paling sering ditanyakan kepada saya setiap hari adalah "Saya ingin menjadi seorang animator. Di mana saya mulai? "

Kami mengarahkan Anda untuk melihat  seri Film animasi, halaman Sumber yang mengagumkan , atau bahkan saluran YouTube kami, saya memutuskan untuk menulis panduan ini untuk menjawab (hampir) segala sesuatu yang Anda perlu tahu ketika mencoba untuk masuk ke dalam bisnis animasi.

Dalam posting ini saya akan membahas beberapa konsep dasar dan pilihan bagi orang-orang yang ingin membuat animasi, tapi kewalahan dengan tugas. Aku akan memulai dengan kebutuhan untuk membuat video animasi 2D

"Mudah Memulai, Sulit untuk Sempurna"

Hari ini lebih mudah dari sebelumnya untuk masuk ke dunia animasi. Ada banyak perangkat lunak yang tersedia, beberapa diantaranya cukup murah sampai yang paling modern dapat menangani tugas-tugas animasi sederhana (kebanyakan 2D).

Siapapun dapat mempelajari Animasi namun seni animasi sesungguhnya adalah proses pembelajaran yang pantang menyerah.
Kabar baiknya adalah ...

Anda tidak perlu menjadi seorang animator Sekelas Disney untuk membuat benar-benar Animasi mengagumkan. Anda dapat memulai dari yang kecil dan sederhana dan perlahan-lahan mengembangkan keterampilan Anda dengan gaya yang unik. Anda bahkan tidak perlu tahu cara menggambar dengan baik.

sebelum Anda mulai, di sini adalah Animasi Bloop untuk Panduan Pemula


Dalam video ini saya akan menjelaskan perbedaan antara Animasi 2D dan 3D. Hal ini akan memberikan petunjuk tentang apayang ingin anda pelajari

Animation 2D

Rekomendasi bagi Pemula yang baru memulai dengan pertimbangan mempelajari lebih cepat  dan harga software tidak mahal

Software yang digunakan 

Saya akan menyarankan Anda mulai dengan yang Flash atau Photoshop. Alasan untuk itu adalah bahwa mereka murah dan mudah diakses.


  • Flash: 

Yang paling sering digunakan animasi software oleh penggemar / pengguna YouTube di luar sana. Ada begitu banyak tutorial gratis di luar sana sehingga Anda dapat belajar dengan cepat dan mulai menghidupkan sekarang. Yang menyenangkan software untuk bermain dan Anda dapat membuat animasi konyol dengan itu tanpa menghabiskan hari dan hari kerja pada mereka.


  • Photoshop: 

Untuk berorientasi animator calon yang lebih tradisional, fitur Timeline di Photoshop memungkinkan Anda untuk menghidupkan frame demi frame, dan karena itu Photoshop Anda mendapatkan salah satu yang terbaik kemampuan menggambar / melukis. Ini memiliki pengaturan yang bisa menjadi alat untuk mulai bereksperimen dalam animasi 2D.

Kebutuhan Hardware

Hal yang baik tentang menggunakan Flash atau Photoshop adalah bahwa Anda tidak perlu beberapa komputer canggih (Core i3, i5, Apple, etc) untuk menggunakannya, celeron atau Atom pun OK.

Tablet:  Intuos Pro (tablet kami pilihan) dengan Intuos Pen yang bagus untuk pemula.

Buku-Buku
Saya merekomendasikan mendapatkan buku ini jika Anda tertarik untuk belajar animasi serius:

The Animator’s Survival Kit / Richard Williams

Buku ini adalah Alkitab animator dunia. Ini benar-benar mencakup dasar-dasar jarak, waktu, berjalan, berjalan, berat badan, antisipasi, tindakan tumpang tindih, mengambil, terhuyung-huyung, dialog, animasi hewan dan banyak lagi. Ini tidak disebut "survival kit" untuk apapun. Buku ini akan mengajarkan Anda segala sesuatu yang perlu Anda ketahui untuk memulai pelatihan Anda sebagai animator.

Cartoon Animation / Preston Blair

Awalnya dirilis pada tahun 1994, Cartoon Animation (juga dikenal sebagai "The Preston Blair Book"), telah menjadi sumber referensi yang luar biasa untuk menciptakan kartun animasi. Dengan buku ini, Anda akan belajar bagaimana mengembangkan karakter kartun, membuat gerakan dinamis, dan menghidupkan dialog dengan tindakan.

The Illusions of Life / Frank Thomas and Ollie Johnston

Buku ini  sebagai panduan animasi dan berubah menjadi sebuah survei rinci tentang perkembangan animasi, baik di dalam studio Disney dan di dunia animasi pada umumnya. Ditulis oleh dua dari sembilan Master yang mendefinisikan gaya animasi Disney, buku ini membawa pembaca melalui langkah untuk menemukan dan meneliti metode terbaik animasi.

Animation For Beginners / Morr Meroz 

Panduan Bloop Animasi sendiri untuk pendatang yang tertarik masuk ke dunia animasi. Termasuk survei dari berbagai jenis animasi dan apa artinya menjadi animator untuk masing-masing individu, daftar rinci sekolah animasi terbaik dengan semua informasi yang Anda perlukan, kamus animasi lengkap dan lebih.

Setting Up Your Shots / Jeremy Vineyard

Sebuah buku besar untuk mendapatkan pemahaman dasar Anda komposisi tembakan dan gerakan kamera untuk film Anda.